Game Art
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Learn To Create Pixel Art For Your Games
1 - Introduction Lecture.mp4
2 - Piskel Editor.mp4
3 - First Creation.mp4
4 - Shapes.mp4
5 - Values.mp4
6 - Edges.mp4
7 - Using Basic Shapes.mp4
8 - Cleaning Up Your Shapes.mp4
9 - Negative Space.mp4
10 - Using Shapes to Create Depth.mp4
10a - Shapes Exercise.mp4
11 - Values In Your Palette.mp4
12 - Using Values to Show Light.mp4
13 - Using Value to Show Depth.mp4
15 - Cleaning Up Your Lines.mp4
16 - Anti-aliasing.mp4
17 - The Color Wheel.mp4
18 - Warm and Cool Colors.mp4
19 - Tertiary Colors and Complimentary Colors.mp4
20 - Hue.mp4
21 - Saturation.mp4
22 - Value with Colors.mp4
23 - Creating a Simple Palette.mp4
24 - Platform Mockup Shapes.mp4
25 - Platform Mockup Values and Edges.mp4
26 - Platform Mockup Colors.mp4
27 - Frames.mp4
28 - Key Frames.mp4
29 - Run Cycle.mp4
30 - Run Cycle Cleanup.mp4
31 - Using Aseprite to Create a Swordsman.mp4
32 - Coloring the Swordsman.mp4
33 - Swordsman Big Movements and Key Frames.mp4
34 - Swordsman Motion Blur and Small Movements.mp4
35 - Layers and a Flying Animation.mp4
36 - Wooden House Bonus Lecture.mp4
Blender Mastery
PART 1 - Interface and Basic Commands
01 - Introduction.mp4
02 - Basic requirements and download.mp4
03 - Quick Setup and Splash Screen.mp4
04 - Understangind the Areas.mp4
05 - Editors.mp4
06 - Navigating the 3D Environment.mp4
07- Frame Objects and Orbit Around Selection.mp4
08 - Selecting Objects.mp4
09 - Moving, Rotating and Scaling Objects.mp4
10 - Clear and Apply.mp4
12 - Duplicating Objects.mp4
11 - Creating and Deleting Objects.mp4
13 - Repeat Last.mp4
14 - Viewport Shading Options.mp4
14 - Separating and Merging Vertices.mp4
15 - Viewport Overlays.mp4
15 - Viewport Overlays - Files.zip
16 - Exercise - Transforming With Manipulators.mp4
17 - Exercise - Transforming With Shortcuts.mp4
18 - Exercise - Transforming With Numerical Values.mp4
19 - Startup File.mp4
20 - Outliner, Collections and Visibility.mp4
21 - Modifiers.mp4
22 - Using Addons.mp4
23 - Undo and Undo History.mp4
24 - Quick Favorites Menu.mp4
PART 2 - Polygonal Modeling
01 - Modeling - Introduction and Selection.mp4
02 - Workspaces and Multi Object Editing.mp4
03 - Inserting New Edges in the Geometry.mp4
04 - Deleting Parts of the Geometry.mp4
05 - Joining and Separating Geometries.mp4
06 - Extrude and Inset.mp4
07 - Modeling a Wardrobe.mp4
08 - Bevel, Bridge and Fill.mp4
09 - Spin Tool.mp4
10 - Modeling a Mug.mp4
11 - Smooth Shading.mp4
12 - Form Adjustment Tools.mp4
13 - Edge and Vertex Extusion and Polybuild.mp4
14 - Viewport Shading Options - Files.zip
15 - Visibility.mp4
16 - Applying the Scale.mp4
17 - Proportional Editing.mp4
18 - Removing Overlapping Vertices.mp4
19 - Removing Loose Edges.mp4
20 - Removing Interior Faces.mp4
21 - Modeling The Body of a Helicopter.mp4
22 - Modeling The Other Parts of the Helicopter.mp4
PART 3 - Subdivision
01 - Subdivision of Surfaces - Introduction.mp4
02 - Crease.mp4
02 - Crese - Files.zip
03 - Control Edges.mp4
03 - Control Edges - Files.zip
04 - Avoiding Imperfections on the Surcace.mp4
04 - Avoiding Imperfections on the Surface - Files.zip
05 - Adjusting the Subdivision of the Helicopter.mp4
05 - Adjusting the Subdivision of the Helicopter - Files.zip
PART 4 - Render
01 - What is Render.mp4
02 - Cameras and Render.mp4
03 - Creating and Activating Cameras.mp4
04 - EEVEE and Cycles Overview.mp4
05 - Lights.mp4
06 - Materials.mp4
07 - Textures.mp4
07 - Textures - Files.zip
08 - PBR Textures.mp4
08 - PBR Textures - Files.zip
09 - Multiple Materials.mp4
09 - Multiple Materials - Files.zip
10 - Environment Images - HDRI.mp4
10 - Environment Images - HDRI - Files.zip
11 - Environment Images With No Background.mp4
11 - Environment Images With No Background - Files.zip
12 - EEVEE Basic Settings.mp4
12 - EEVEE Basic Settings - Files.zip
13 - Cycles Basic Settings.mp4
13 - Cycles Basic Settings - Files.zip
14 - Render Output.mp4
14 - Render Output - Files.zip
15 - Setting Up the Materials of the Helicopter.mp4
15 - Setting Up the Materials of the Helicopter - Files.zip
PART 5 - Data Blocks
01 - Introduction to Data Blocks.mp4
01 - Introduction to Data Blocks - Files.zip
02 - Shared Data Blocks and Single User.mp4
02 - Shared Data Blocks and Single User - Files.zip
03 - Garbage Collection and Fake Users.mp4
03 - Garbage Collection and Fake Users - Files.zip
04 - Make Links.mp4
04 - Make Links - Files.zip
05 - Data Blocks - External Data - Files.zip
05 - Data Blocks - External Data.mp4
PART 6 - UV Mapping
01 - Understanding UV Mapping.mp4
02 - Introduction to Unwrap.mp4
02 - Introduction to Unwrap - Files.zip
03 - UV Editing Workspace.mp4
03 - UV Editing Workspace - Files.zip
04 - UV Editing Tools - Part 1.mp4
04 - UV Editing Tools - Part 1 - Files.zip
05 - UV Editing Tools - Part 2.mp4
05 - UV Editing Tools - Part 2 - Files.zip
06 - Smart UV Project.mp4
06 - Smart UV Project - Files.zip
07 - UV Mapping the Helicopter.mp4
07 - UV Mapping the Helicopter - Files.zip
PART 7 - Texture Painting
01 - Creating Images for Painting.mp4
01 - Creating Images for Painting - Files.zip
02 - Saving the Images.mp4
02 - Saving the Images - Files.zip
03 - Brush Controls.mp4
03 - Brush Controls - Files.zip
04 - Stroke Panel.mp4
05 - Falloff Panel.mp4
05 - Falloff Panel - Files.zip
06 - Using Textures in The Brush.mp4
06 - Using Textures in The Brush - Files.zip
07 - Texture Mask.mp4
07 - Texture Mask - Files.zip
08 - Texture Paint Mode Tools.mp4
08 - Texture Paint Mode Tools - Files.zip
09 - Mask Tool.mp4
09 - Mask Tool - Files.zip
10 - Face Selection Masking Mode.mp4
10 - Face Selection Masking Mode - Files.zip
11 - Paint Bleed.mp4
11 - Paint Bleed - Files.zip
12 - Painting the Base Color of the Helicopter.mp4
12 - Painting the Base Color of the Helicopter - Files.zip
13 - Painting the Roughness Map of the Helicopter.mp4
13 - Painting the Roughness Map of the Helicopter - Files.zip
PART 8 - Snap Origins and Parenting
01- Pivot Center for Rotating and Scaling.mp4
01- Pivot Center for Rotating and Scaling - Files.zip
02 - Snap Menu.mp4
02 - Snap Menu - Files.zip
03 - Snap During Transform.mp4
03 - Snap During Transform - Files.zip
04 - Object Origin.mp4
04 - Object Origin - Files.zip
05 - Transform Orientation.mp4
05 - Transform Orientation - Files.zip
06 - Parenting Objects.mp4
06 - Parenting Objects - Files.zip
07 - Configuring the Origins and the Parenting of the Helicopter.mp4
07 - Configuring the Origins and the Parenting of the Helicopter - Files.zip
PART 9 - Introduction To Animation
01 - Introduction to Animation.mp4
02 - Creating Keyframes.mp4
03 - Automatic Keyframe Instertion.mp4
04 - Animation Exercise.mp4
04 - Animation Exercise - Files.zip
05 - Animating the Helicopter.mp4
05 - Animating the Helicopter - Files.zip
06 - Animating the Camera of the Helicopter.mp4
06 - Animating the Camera of the Helicopter - Files.zip
07 - Rendering the Helicopter With Cycles.mp4
07 - Rendering the Helicopter With Cycles - Files.zip
PART 10 - Robot Project: Modelling and Materials
References.zip
01 - Preparing the references.mp4
02 - Modeling the head.mp4
03 - Modeling the torso.mp4
04 - Modeling the Hip.mp4
05 - Modeling the arm.mp4
06 - Modeling the hand.mp4
07 - Modeling the Leg.mp4
08 - Modeling the Foot.mp4
09 - Mirroring the objects.mp4
10 - Creating the materials.mp4
PART 11 - Robot Project: Rigging
01 - What is Riggin.mov
02 - Introduction to Rigify - EN.mov
03 - Checklist for creating the rig.mov
04 - Adjusting the Pose for the Rig.mov
05 - Creating The Metarig - EN.mov
06 - Adjusting the Metarig Proportions - Part 1.mov
07 - Adjusting the Metarig Proportions - Part 2.mov
08 - Adjusting the Bone Rolls - Adjusted - EN.mp4
08 - Adjusting the Bone Rolls - EN.mov
09 - Parenting the Robot Parts to the Rig.mov
10 - Using the Rigify Controls - EN.mov
PART 12 - Robot Project: Animation and Render
01 - Walk Cycle - Contact Poses.mp4
02 - Walk Cycle - Passing Positions.mp4
03 - Walk Cycle - Up and Down Poses.mp4
04 - Rendering the scene.mp4
PART 13 - Course Final Projects
Robot Project - Final Video.mp4
Helicopter Project - Final Video.mp4
Final Robot With New Rig.blend
Robot Project With Animation .blend
Helicopter Project - Final File.blend
2D Game Art Fundamentals
Intro To Photoshop Part 1
Intro To Photoshop Part 2
Intro To Photoshop Part 3
Intro To Photoshop Part 4
Intro To Photoshop Part 5
1 - Create beautiful art with simple shapes P1
2 - Create beautiful art with simple shapes P2
3 - Creating beautiful art with simple shapes part 3
4 - Sketching
5 - Polish & Color
6 - Assembling & Animation
7 - Sketching Masterclass
8 - Sketching Using Simple Shapes
9 - Inking & Coloring
10 - Silhouette Character Design
11 - Character Design Using Geometric Shapes In Unity
12 -Creating a Run And Idle Animation
13 - Creating Simple Animations
14 - Animating a Character Transformation
15 - Creating 2D Game Environments Part 1
16 - Creating 2D Game Environments Part 2
17 - Making Interactive Environments
Character Design 1
Character Design 2
Character Design 3
Character Design 4
Character Design 5
Creating Terrain Part 1
Creating Terrain Part 2
Products
Course
Section
Lesson
06 - Smart UV Project.mp4
06 - Smart UV Project.mp4
Game Art
Buy now
Learn more
Learn To Create Pixel Art For Your Games
1 - Introduction Lecture.mp4
2 - Piskel Editor.mp4
3 - First Creation.mp4
4 - Shapes.mp4
5 - Values.mp4
6 - Edges.mp4
7 - Using Basic Shapes.mp4
8 - Cleaning Up Your Shapes.mp4
9 - Negative Space.mp4
10 - Using Shapes to Create Depth.mp4
10a - Shapes Exercise.mp4
11 - Values In Your Palette.mp4
12 - Using Values to Show Light.mp4
13 - Using Value to Show Depth.mp4
15 - Cleaning Up Your Lines.mp4
16 - Anti-aliasing.mp4
17 - The Color Wheel.mp4
18 - Warm and Cool Colors.mp4
19 - Tertiary Colors and Complimentary Colors.mp4
20 - Hue.mp4
21 - Saturation.mp4
22 - Value with Colors.mp4
23 - Creating a Simple Palette.mp4
24 - Platform Mockup Shapes.mp4
25 - Platform Mockup Values and Edges.mp4
26 - Platform Mockup Colors.mp4
27 - Frames.mp4
28 - Key Frames.mp4
29 - Run Cycle.mp4
30 - Run Cycle Cleanup.mp4
31 - Using Aseprite to Create a Swordsman.mp4
32 - Coloring the Swordsman.mp4
33 - Swordsman Big Movements and Key Frames.mp4
34 - Swordsman Motion Blur and Small Movements.mp4
35 - Layers and a Flying Animation.mp4
36 - Wooden House Bonus Lecture.mp4
Blender Mastery
PART 1 - Interface and Basic Commands
01 - Introduction.mp4
02 - Basic requirements and download.mp4
03 - Quick Setup and Splash Screen.mp4
04 - Understangind the Areas.mp4
05 - Editors.mp4
06 - Navigating the 3D Environment.mp4
07- Frame Objects and Orbit Around Selection.mp4
08 - Selecting Objects.mp4
09 - Moving, Rotating and Scaling Objects.mp4
10 - Clear and Apply.mp4
12 - Duplicating Objects.mp4
11 - Creating and Deleting Objects.mp4
13 - Repeat Last.mp4
14 - Viewport Shading Options.mp4
14 - Separating and Merging Vertices.mp4
15 - Viewport Overlays.mp4
15 - Viewport Overlays - Files.zip
16 - Exercise - Transforming With Manipulators.mp4
17 - Exercise - Transforming With Shortcuts.mp4
18 - Exercise - Transforming With Numerical Values.mp4
19 - Startup File.mp4
20 - Outliner, Collections and Visibility.mp4
21 - Modifiers.mp4
22 - Using Addons.mp4
23 - Undo and Undo History.mp4
24 - Quick Favorites Menu.mp4
PART 2 - Polygonal Modeling
01 - Modeling - Introduction and Selection.mp4
02 - Workspaces and Multi Object Editing.mp4
03 - Inserting New Edges in the Geometry.mp4
04 - Deleting Parts of the Geometry.mp4
05 - Joining and Separating Geometries.mp4
06 - Extrude and Inset.mp4
07 - Modeling a Wardrobe.mp4
08 - Bevel, Bridge and Fill.mp4
09 - Spin Tool.mp4
10 - Modeling a Mug.mp4
11 - Smooth Shading.mp4
12 - Form Adjustment Tools.mp4
13 - Edge and Vertex Extusion and Polybuild.mp4
14 - Viewport Shading Options - Files.zip
15 - Visibility.mp4
16 - Applying the Scale.mp4
17 - Proportional Editing.mp4
18 - Removing Overlapping Vertices.mp4
19 - Removing Loose Edges.mp4
20 - Removing Interior Faces.mp4
21 - Modeling The Body of a Helicopter.mp4
22 - Modeling The Other Parts of the Helicopter.mp4
PART 3 - Subdivision
01 - Subdivision of Surfaces - Introduction.mp4
02 - Crease.mp4
02 - Crese - Files.zip
03 - Control Edges.mp4
03 - Control Edges - Files.zip
04 - Avoiding Imperfections on the Surcace.mp4
04 - Avoiding Imperfections on the Surface - Files.zip
05 - Adjusting the Subdivision of the Helicopter.mp4
05 - Adjusting the Subdivision of the Helicopter - Files.zip
PART 4 - Render
01 - What is Render.mp4
02 - Cameras and Render.mp4
03 - Creating and Activating Cameras.mp4
04 - EEVEE and Cycles Overview.mp4
05 - Lights.mp4
06 - Materials.mp4
07 - Textures.mp4
07 - Textures - Files.zip
08 - PBR Textures.mp4
08 - PBR Textures - Files.zip
09 - Multiple Materials.mp4
09 - Multiple Materials - Files.zip
10 - Environment Images - HDRI.mp4
10 - Environment Images - HDRI - Files.zip
11 - Environment Images With No Background.mp4
11 - Environment Images With No Background - Files.zip
12 - EEVEE Basic Settings.mp4
12 - EEVEE Basic Settings - Files.zip
13 - Cycles Basic Settings.mp4
13 - Cycles Basic Settings - Files.zip
14 - Render Output.mp4
14 - Render Output - Files.zip
15 - Setting Up the Materials of the Helicopter.mp4
15 - Setting Up the Materials of the Helicopter - Files.zip
PART 5 - Data Blocks
01 - Introduction to Data Blocks.mp4
01 - Introduction to Data Blocks - Files.zip
02 - Shared Data Blocks and Single User.mp4
02 - Shared Data Blocks and Single User - Files.zip
03 - Garbage Collection and Fake Users.mp4
03 - Garbage Collection and Fake Users - Files.zip
04 - Make Links.mp4
04 - Make Links - Files.zip
05 - Data Blocks - External Data - Files.zip
05 - Data Blocks - External Data.mp4
PART 6 - UV Mapping
01 - Understanding UV Mapping.mp4
02 - Introduction to Unwrap.mp4
02 - Introduction to Unwrap - Files.zip
03 - UV Editing Workspace.mp4
03 - UV Editing Workspace - Files.zip
04 - UV Editing Tools - Part 1.mp4
04 - UV Editing Tools - Part 1 - Files.zip
05 - UV Editing Tools - Part 2.mp4
05 - UV Editing Tools - Part 2 - Files.zip
06 - Smart UV Project.mp4
06 - Smart UV Project - Files.zip
07 - UV Mapping the Helicopter.mp4
07 - UV Mapping the Helicopter - Files.zip
PART 7 - Texture Painting
01 - Creating Images for Painting.mp4
01 - Creating Images for Painting - Files.zip
02 - Saving the Images.mp4
02 - Saving the Images - Files.zip
03 - Brush Controls.mp4
03 - Brush Controls - Files.zip
04 - Stroke Panel.mp4
05 - Falloff Panel.mp4
05 - Falloff Panel - Files.zip
06 - Using Textures in The Brush.mp4
06 - Using Textures in The Brush - Files.zip
07 - Texture Mask.mp4
07 - Texture Mask - Files.zip
08 - Texture Paint Mode Tools.mp4
08 - Texture Paint Mode Tools - Files.zip
09 - Mask Tool.mp4
09 - Mask Tool - Files.zip
10 - Face Selection Masking Mode.mp4
10 - Face Selection Masking Mode - Files.zip
11 - Paint Bleed.mp4
11 - Paint Bleed - Files.zip
12 - Painting the Base Color of the Helicopter.mp4
12 - Painting the Base Color of the Helicopter - Files.zip
13 - Painting the Roughness Map of the Helicopter.mp4
13 - Painting the Roughness Map of the Helicopter - Files.zip
PART 8 - Snap Origins and Parenting
01- Pivot Center for Rotating and Scaling.mp4
01- Pivot Center for Rotating and Scaling - Files.zip
02 - Snap Menu.mp4
02 - Snap Menu - Files.zip
03 - Snap During Transform.mp4
03 - Snap During Transform - Files.zip
04 - Object Origin.mp4
04 - Object Origin - Files.zip
05 - Transform Orientation.mp4
05 - Transform Orientation - Files.zip
06 - Parenting Objects.mp4
06 - Parenting Objects - Files.zip
07 - Configuring the Origins and the Parenting of the Helicopter.mp4
07 - Configuring the Origins and the Parenting of the Helicopter - Files.zip
PART 9 - Introduction To Animation
01 - Introduction to Animation.mp4
02 - Creating Keyframes.mp4
03 - Automatic Keyframe Instertion.mp4
04 - Animation Exercise.mp4
04 - Animation Exercise - Files.zip
05 - Animating the Helicopter.mp4
05 - Animating the Helicopter - Files.zip
06 - Animating the Camera of the Helicopter.mp4
06 - Animating the Camera of the Helicopter - Files.zip
07 - Rendering the Helicopter With Cycles.mp4
07 - Rendering the Helicopter With Cycles - Files.zip
PART 10 - Robot Project: Modelling and Materials
References.zip
01 - Preparing the references.mp4
02 - Modeling the head.mp4
03 - Modeling the torso.mp4
04 - Modeling the Hip.mp4
05 - Modeling the arm.mp4
06 - Modeling the hand.mp4
07 - Modeling the Leg.mp4
08 - Modeling the Foot.mp4
09 - Mirroring the objects.mp4
10 - Creating the materials.mp4
PART 11 - Robot Project: Rigging
01 - What is Riggin.mov
02 - Introduction to Rigify - EN.mov
03 - Checklist for creating the rig.mov
04 - Adjusting the Pose for the Rig.mov
05 - Creating The Metarig - EN.mov
06 - Adjusting the Metarig Proportions - Part 1.mov
07 - Adjusting the Metarig Proportions - Part 2.mov
08 - Adjusting the Bone Rolls - Adjusted - EN.mp4
08 - Adjusting the Bone Rolls - EN.mov
09 - Parenting the Robot Parts to the Rig.mov
10 - Using the Rigify Controls - EN.mov
PART 12 - Robot Project: Animation and Render
01 - Walk Cycle - Contact Poses.mp4
02 - Walk Cycle - Passing Positions.mp4
03 - Walk Cycle - Up and Down Poses.mp4
04 - Rendering the scene.mp4
PART 13 - Course Final Projects
Robot Project - Final Video.mp4
Helicopter Project - Final Video.mp4
Final Robot With New Rig.blend
Robot Project With Animation .blend
Helicopter Project - Final File.blend
2D Game Art Fundamentals
Intro To Photoshop Part 1
Intro To Photoshop Part 2
Intro To Photoshop Part 3
Intro To Photoshop Part 4
Intro To Photoshop Part 5
1 - Create beautiful art with simple shapes P1
2 - Create beautiful art with simple shapes P2
3 - Creating beautiful art with simple shapes part 3
4 - Sketching
5 - Polish & Color
6 - Assembling & Animation
7 - Sketching Masterclass
8 - Sketching Using Simple Shapes
9 - Inking & Coloring
10 - Silhouette Character Design
11 - Character Design Using Geometric Shapes In Unity
12 -Creating a Run And Idle Animation
13 - Creating Simple Animations
14 - Animating a Character Transformation
15 - Creating 2D Game Environments Part 1
16 - Creating 2D Game Environments Part 2
17 - Making Interactive Environments
Character Design 1
Character Design 2
Character Design 3
Character Design 4
Character Design 5
Creating Terrain Part 1
Creating Terrain Part 2
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