• Free

Game Art

  • Closed
  • Course
  • 263 Lessons

Take things even further with 30+ hours of game dev art content. From learning the "Blackthornprod art style" and pixel art to mastering modeling, rigging, and animation in Blender. These classes will give you all the tools to make your games look stunning.

Contents

Learn To Create Pixel Art For Your Games

This course teaches the basics for creating video game pixel art. Students will learn about shapes, values, edges, color theory, creating a basic palette, and animation.

1 - Introduction Lecture.mp4
2 - Piskel Editor.mp4
3 - First Creation.mp4
4 - Shapes.mp4
5 - Values.mp4
6 - Edges.mp4
7 - Using Basic Shapes.mp4
8 - Cleaning Up Your Shapes.mp4
9 - Negative Space.mp4
10 - Using Shapes to Create Depth.mp4
10a - Shapes Exercise.mp4
11 - Values In Your Palette.mp4
12 - Using Values to Show Light.mp4
13 - Using Value to Show Depth.mp4
15 - Cleaning Up Your Lines.mp4
16 - Anti-aliasing.mp4
17 - The Color Wheel.mp4
18 - Warm and Cool Colors.mp4
19 - Tertiary Colors and Complimentary Colors.mp4
20 - Hue.mp4
21 - Saturation.mp4
22 - Value with Colors.mp4
23 - Creating a Simple Palette.mp4
24 - Platform Mockup Shapes.mp4
25 - Platform Mockup Values and Edges.mp4
26 - Platform Mockup Colors.mp4
27 - Frames.mp4
28 - Key Frames.mp4
29 - Run Cycle.mp4
30 - Run Cycle Cleanup.mp4
31 - Using Aseprite to Create a Swordsman.mp4
32 - Coloring the Swordsman.mp4
33 - Swordsman Big Movements and Key Frames.mp4
34 - Swordsman Motion Blur and Small Movements.mp4
35 - Layers and a Flying Animation.mp4
36 - Wooden House Bonus Lecture.mp4

Blender Mastery

Master Blender in this mega training pack. You will learn polygonal modelling to create your very own 3D characters, texturing, lighting, rigging, animation and so much more!

PART 1 - Interface and Basic Commands
01 - Introduction.mp4
02 - Basic requirements and download.mp4
03 - Quick Setup and Splash Screen.mp4
04 - Understangind the Areas.mp4
05 - Editors.mp4
06 - Navigating the 3D Environment.mp4
07- Frame Objects and Orbit Around Selection.mp4
08 - Selecting Objects.mp4
09 - Moving, Rotating and Scaling Objects.mp4
10 - Clear and Apply.mp4
12 - Duplicating Objects.mp4
11 - Creating and Deleting Objects.mp4
13 - Repeat Last.mp4
14 - Viewport Shading Options.mp4
14 - Separating and Merging Vertices.mp4
15 - Viewport Overlays.mp4
15 - Viewport Overlays - Files.zip
16 - Exercise - Transforming With Manipulators.mp4
17 - Exercise - Transforming With Shortcuts.mp4
18 - Exercise - Transforming With Numerical Values.mp4
19 - Startup File.mp4
20 - Outliner, Collections and Visibility.mp4
21 - Modifiers.mp4
22 - Using Addons.mp4
23 - Undo and Undo History.mp4
24 - Quick Favorites Menu.mp4
PART 2 - Polygonal Modeling
01 - Modeling - Introduction and Selection.mp4
02 - Workspaces and Multi Object Editing.mp4
03 - Inserting New Edges in the Geometry.mp4
04 - Deleting Parts of the Geometry.mp4
05 - Joining and Separating Geometries.mp4
06 - Extrude and Inset.mp4
07 - Modeling a Wardrobe.mp4
08 - Bevel, Bridge and Fill.mp4
09 - Spin Tool.mp4
10 - Modeling a Mug.mp4
11 - Smooth Shading.mp4
12 - Form Adjustment Tools.mp4
13 - Edge and Vertex Extusion and Polybuild.mp4
14 - Viewport Shading Options - Files.zip
15 - Visibility.mp4
16 - Applying the Scale.mp4
17 - Proportional Editing.mp4
18 - Removing Overlapping Vertices.mp4
19 - Removing Loose Edges.mp4
20 - Removing Interior Faces.mp4
21 - Modeling The Body of a Helicopter.mp4
22 - Modeling The Other Parts of the Helicopter.mp4
PART 3 - Subdivision
01 - Subdivision of Surfaces - Introduction.mp4
02 - Crease.mp4
02 - Crese - Files.zip
03 - Control Edges.mp4
03 - Control Edges - Files.zip
04 - Avoiding Imperfections on the Surcace.mp4
04 - Avoiding Imperfections on the Surface - Files.zip
05 - Adjusting the Subdivision of the Helicopter.mp4
05 - Adjusting the Subdivision of the Helicopter - Files.zip
PART 4 - Render
01 - What is Render.mp4
02 - Cameras and Render.mp4
03 - Creating and Activating Cameras.mp4
04 - EEVEE and Cycles Overview.mp4
05 - Lights.mp4
06 - Materials.mp4
07 - Textures.mp4
07 - Textures - Files.zip
08 - PBR Textures.mp4
08 - PBR Textures - Files.zip
09 - Multiple Materials.mp4
09 - Multiple Materials - Files.zip
10 - Environment Images - HDRI.mp4
10 - Environment Images - HDRI - Files.zip
11 - Environment Images With No Background.mp4
11 - Environment Images With No Background - Files.zip
12 - EEVEE Basic Settings.mp4
12 - EEVEE Basic Settings - Files.zip
13 - Cycles Basic Settings.mp4
13 - Cycles Basic Settings - Files.zip
14 - Render Output.mp4
14 - Render Output - Files.zip
15 - Setting Up the Materials of the Helicopter.mp4
15 - Setting Up the Materials of the Helicopter - Files.zip
PART 5 - Data Blocks
01 - Introduction to Data Blocks.mp4
01 - Introduction to Data Blocks - Files.zip
02 - Shared Data Blocks and Single User.mp4
02 - Shared Data Blocks and Single User - Files.zip
03 - Garbage Collection and Fake Users.mp4
03 - Garbage Collection and Fake Users - Files.zip
04 - Make Links.mp4
04 - Make Links - Files.zip
05 - Data Blocks - External Data - Files.zip
05 - Data Blocks - External Data.mp4
PART 6 - UV Mapping
01 - Understanding UV Mapping.mp4
02 - Introduction to Unwrap.mp4
02 - Introduction to Unwrap - Files.zip
03 - UV Editing Workspace.mp4
03 - UV Editing Workspace - Files.zip
04 - UV Editing Tools - Part 1.mp4
04 - UV Editing Tools - Part 1 - Files.zip
05 - UV Editing Tools - Part 2.mp4
05 - UV Editing Tools - Part 2 - Files.zip
06 - Smart UV Project.mp4
06 - Smart UV Project - Files.zip
07 - UV Mapping the Helicopter.mp4
07 - UV Mapping the Helicopter - Files.zip
PART 7 - Texture Painting
01 - Creating Images for Painting.mp4
01 - Creating Images for Painting - Files.zip
02 - Saving the Images.mp4
02 - Saving the Images - Files.zip
03 - Brush Controls.mp4
03 - Brush Controls - Files.zip
04 - Stroke Panel.mp4
05 - Falloff Panel.mp4
05 - Falloff Panel - Files.zip
06 - Using Textures in The Brush.mp4
06 - Using Textures in The Brush - Files.zip
07 - Texture Mask.mp4
07 - Texture Mask - Files.zip
08 - Texture Paint Mode Tools.mp4
08 - Texture Paint Mode Tools - Files.zip
09 - Mask Tool.mp4
09 - Mask Tool - Files.zip
10 - Face Selection Masking Mode.mp4
10 - Face Selection Masking Mode - Files.zip
11 - Paint Bleed.mp4
11 - Paint Bleed - Files.zip
12 - Painting the Base Color of the Helicopter.mp4
12 - Painting the Base Color of the Helicopter - Files.zip
13 - Painting the Roughness Map of the Helicopter.mp4
13 - Painting the Roughness Map of the Helicopter - Files.zip
PART 8 - Snap Origins and Parenting
01- Pivot Center for Rotating and Scaling.mp4
01- Pivot Center for Rotating and Scaling - Files.zip
02 - Snap Menu.mp4
02 - Snap Menu - Files.zip
03 - Snap During Transform.mp4
03 - Snap During Transform - Files.zip
04 - Object Origin.mp4
04 - Object Origin - Files.zip
05 - Transform Orientation.mp4
05 - Transform Orientation - Files.zip
06 - Parenting Objects.mp4
06 - Parenting Objects - Files.zip
07 - Configuring the Origins and the Parenting of the Helicopter.mp4
07 - Configuring the Origins and the Parenting of the Helicopter - Files.zip
PART 9 - Introduction To Animation
01 - Introduction to Animation.mp4
02 - Creating Keyframes.mp4
03 - Automatic Keyframe Instertion.mp4
04 - Animation Exercise.mp4
04 - Animation Exercise - Files.zip
05 - Animating the Helicopter.mp4
05 - Animating the Helicopter - Files.zip
06 - Animating the Camera of the Helicopter.mp4
06 - Animating the Camera of the Helicopter - Files.zip
07 - Rendering the Helicopter With Cycles.mp4
07 - Rendering the Helicopter With Cycles - Files.zip
PART 10 - Robot Project: Modelling and Materials
References.zip
01 - Preparing the references.mp4
02 - Modeling the head.mp4
03 - Modeling the torso.mp4
04 - Modeling the Hip.mp4
05 - Modeling the arm.mp4
06 - Modeling the hand.mp4
07 - Modeling the Leg.mp4
08 - Modeling the Foot.mp4
09 - Mirroring the objects.mp4
10 - Creating the materials.mp4
PART 11 - Robot Project: Rigging
01 - What is Riggin.mov
02 - Introduction to Rigify - EN.mov
03 - Checklist for creating the rig.mov
04 - Adjusting the Pose for the Rig.mov
05 - Creating The Metarig - EN.mov
06 - Adjusting the Metarig Proportions - Part 1.mov
07 - Adjusting the Metarig Proportions - Part 2.mov
08 - Adjusting the Bone Rolls - Adjusted - EN.mp4
08 - Adjusting the Bone Rolls - EN.mov
09 - Parenting the Robot Parts to the Rig.mov
10 - Using the Rigify Controls - EN.mov
PART 12 - Robot Project: Animation and Render
01 - Walk Cycle - Contact Poses.mp4
02 - Walk Cycle - Passing Positions.mp4
03 - Walk Cycle - Up and Down Poses.mp4
04 - Rendering the scene.mp4
PART 13 - Course Final Projects
Robot Project - Final Video.mp4
Helicopter Project - Final Video.mp4
Final Robot With New Rig.blend
Robot Project With Animation .blend
Helicopter Project - Final File.blend

2D Game Art Fundamentals

Learn how to make beautiful prototypes, draw stunning 2D game art and character designs and make your worlds pop with game juice.

Intro To Photoshop Part 1
Intro To Photoshop Part 2
Intro To Photoshop Part 3
Intro To Photoshop Part 4
Intro To Photoshop Part 5
1 - Create beautiful art with simple shapes P1
2 - Create beautiful art with simple shapes P2
3 - Creating beautiful art with simple shapes part 3
4 - Sketching
5 - Polish & Color
6 - Assembling & Animation
7 - Sketching Masterclass
8 - Sketching Using Simple Shapes
9 - Inking & Coloring
10 - Silhouette Character Design
11 - Character Design Using Geometric Shapes In Unity
12 -Creating a Run And Idle Animation
13 - Creating Simple Animations
14 - Animating a Character Transformation
15 - Creating 2D Game Environments Part 1
16 - Creating 2D Game Environments Part 2
17 - Making Interactive Environments
Character Design 1
Character Design 2
Character Design 3
Character Design 4
Character Design 5
Creating Terrain Part 1
Creating Terrain Part 2